Swapped the final boss in daily_protect_a to be either Arint or Flekfis.We can use it to make quests happen "later". It's meant to track the player doing things in a way that can't be gamed by walking back and forth a lot. Add a new concept of time to the game: Action count is a number that goes up whenever a quest changes state or you fight/negotiate in a new location or time.Fix cave encounter where you rescue a vroc from erchins, but the vroc dies.Selected Mutators now apply if starting a new Story Mode campaign.Removed the pet rescue oppo (because you just get the return guaranteed now. it stays dormant for a random amount of time, and then fires a travel event. Fix crash unlocking perks with the gamepad.streamlined the pet return flow: When a pet flees, we spawn a specific story quest about them returning.Suppress Foolo after being bound and gagged so he doesn't hinder the negotiation.Hook up UI for Rook's new bogger outfit.Fixed bug in rook_story_black_a where you could name drop the guard to the guard to gain access.This should incentivize trying new builds over the long term. Cards accumulate an escalating money reward when you eventually pick them. Added card draft bounties: we track every time you don't pick a particular card.Added Smith as an option for all the existing dailies (it's going live this time!).Your Brawl and Campaign prestige level have both been assigned to your currently attained max prestige. Prestige is now tracked separately for Brawl and Campaign.New experiment: Negotiation Boss Rush Daily. The effects of the Charming perk now happen after the day summary to avoid confusion.Fixed bug where Aboslute Focus was checking source instead of target.Fixed bug where Kashio's duplicated core had full resolve.Bug fixes and balancing changes for Nadan, Hanbi, Jeol, and the Shroog's negotiation behaviour.Balancing changes for Hanbi and the Shroog's negotiation behaviour.Added new feat combinations to daily_boss_a.Added Flekfis to the negotiation daily.Fixed incorrect icon on the convo option to remove a negotiation card in daily_boss_a.Fixed bug caused by negotiation with Nadan in a negotiation not marked with the Silver Tongue flag.Added daily quest_id overrides for September 17th-19th in daily_a to ensure the boss negotiation daily.Renamed the SILVER_TONGUE flag to WORDSMITH (we already have a graft called silver tongue!).Make the dodgy scavenger only pick from stuff that currently exists, in case mods have been uninstalled.Fixed bug where upgrading a trained pet would make it lose the bonus health from being trained.The healing options in daily_protect_a now also heal your pet if you have one.Added 2 social grafts, boon and bane icons for the luminitiate.You can get some practice in with his cards before his story debut. Speaking of dailies, Smith will now be appearing in the daily runs. Horned Yotes - they're yotes, but meaner, and with new death loot.Įver wanted to convince a Shroog not to eat you? Now you can! This new negotiation-based daily has been entered into the regular rotation, and has also been set to repeat for the next few days. They'll ready the world for Hesh's awakening with their luminized scythes. Promoted Priests - the standard-bearers of the Cult get a boost when playing in prestige mode. They are rare outside of the Pearl, but can be occasionally found supporting the Cult's operations throughout Havaria. Luminitiates - these are low-level inductees to the Cult of Hesh. He's also been added to boss rush and brawl. Sal can face this new challenger at the end of her first day. Check out instructions here, and check out the example mods on the workshop. Players can now add their own content to the game! Everything from cards to quests to whole new mechanics are open to modding. This update adds Mod support, and a batch of new content!
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